Learning Programme

ERASMUS+ Project | Computational Thinking and Coding - Literacy of the Future

C4 Activity | 10th to 14th January 2022


Learning Programme Implemented

- Welcome programme (presentation of the school, region and country);

- Ice breaking activities to promote integration among students);

- Presentation of the Portuguese educational system, curriculum and ways to learn and teach digital skills, coding and web 2.0 tools;

- Organization of educational trips and workshops;

- Forum about similarities and differences between the profile of participants to develop common strong positions for the purpose of strengthening co-operation.


Methodology:

  • Smart Chase
  • Hands on
  • Electronic Lab
  • Tailor made solution


Workshops:

  • Raspberry PI OS
  • Internet of Things (IoT) - Support access control
  • Bot'Roll One A and mBlot Complete
  • Introduction to programming - Pyton
  • New technologies and web 2.0 tools in the class (teachers)


Learning Results:

  • Use platforms to collaborative work;
  • Familiarize with ICT and web 2.0 tools;
  • Contact with some codes that perform tasks on Raspberry PI cards;
  • Apply codes on Raspberry PI in school environment - Internet of Things;
  • Use Raspberry PI to build games and artworks;
  • Create codes to s Bot'n Roll One A;
  • Create a scenario to develop a competition between robots;
  • Facilitate educational STEAM.
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